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Re: NES Flops

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Devlog

  • When are bombs dangerous?
    September 16, 2025 by Moose At Play
    Should a bomb hurt you if you hold it too long? Should it clip the back of your head if you throw it while jumping? These are the kinds of design questions I’ve been revisiting while trying to make... Continue reading
  • Semisolid platforms: simple but not easy
    September 14, 2025 by Moose At Play
    Semisolid platforms are not negligible to implement. Working on allowing characters to walk & jump through, then land & stay on top. The challenge is compounded when there are multiple levels of platf... Continue reading
  • Rocky and Bullwinkle bomb mechanics
    September 11, 2025 by Moose At Play
    1
    The first game to get this treatment, as I said in the announce, is Rocky & Bullwinkle. I've implemented a basic tile set, Bullwinkle animations, bomb logic, and an NPC who doesn't move but can throw... Continue reading
  • Starting out with one
    September 11, 2025 by Moose At Play
    The NES has some great games and some truly awful games. Even the awful games, however, had some good ideas. With some game mechanic love, they could have been better. This project has two goals: help... Continue reading
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Updated 5 days ago